using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;

namespace GameConfig
{
    public static class ConfigMgr
    {


        public static void Init(string configPath)
        {
            var textAsset = Resources.Load(configPath) as TextAsset;
            var configText = ConfigUtility.DecodeBase64(textAsset.text);
            Parse(configText);
        }
        
        public static void Parse(string configText)
        {
            var sections = configText.Split("#"[0]);

            string section;
            string[] lines;


        }
    }
}